My interest in swccgonline.com hasn’t waned, as much as my life has been very busy lately. Vkit 1.0 will be out in the coming months, and at that point, I’ll evaluate what needs to be done with swccgonline.com. Quite a bit of the work is already done for the online community portion of the site. Enough that I probably could have done the early 2010 beta I had planned on doing, but I didn’t have the time to move forward with information gathered from the beta, so the exercise would have fruitless.
Kelly Brown is working on a desktop (Windows/OS X/Linux) client to play SWCCG using the public API already running behind the scenes on swccgonline.com. Regardless of what ends up happening with swccgonline.com, maintaining that API is a pretty easy task for me, so I think Kelly’s work is a very promising replacement for Holotable.
Additionally, I’m taking a job in San Francisco as a web development consultant for startups at Pivotal Labs. This is both good and bad news for swccgonline. On one hand, I’m going to get better at Rails fast. On the other hand, I will be spending 40 hrs/wk on web development for my job. Will I want to do it when I get home? I’m not sure. I think the level of interest from the swccg community will largely dictate my enthusiasm for the project.
When I do jump back into the project, there will be quite a bit of maintenance to do before I can start making progress. I will be updating the Rails framework and cleaning up my old code. I’ll be writing tests that help ensure the code works and makes changing the code base easier and faster, and I’ll get everything in a public code repository with public issue-tracking.